Hand and Foot Scoring — Points, Books and Round Totals Explained

Hand and Foot scoring follows the same basic logic as Canasta — you score points for the cards in your melds, bonuses for completed books, and a bonus for going out. Cards left in hand or foot at the end of the round count against you.

The main difference from Classic Canasta is that the game is played over four rounds, each with its own minimum meld requirement, and the going-out requirements change each round.

This page covers everything you need to count your score correctly.


When Does Scoring Happen?

Scoring happens at the end of each round, once a player has gone out. Both partnerships count their scores at the same time.

Running totals are kept across all four rounds. The partnership with the highest combined score after four rounds wins. If both partnerships reach 10,000 points in the same round, the higher score wins.


Card Point Values

Every card has a point value. Cards in completed melds count in your favour. Cards remaining in your hand or foot when the round ends count against you.

CardPoint value
Joker50
Two (wild card)20
Ace20
King, Queen, Jack, 10, 9, 810
7, 6, 5, 4, 35

Book Bonuses

Completing a book — a meld of seven cards — is the most important scoring event in Hand and Foot. Books come in two types:

Red book (clean book): Seven natural cards with no wild cards — worth 500 points

Black book (dirty book): Contains one or more wild cards — worth 300 points

These bonuses are added on top of the card values already counted in the meld.

A single wild card in a book makes it a black book. Adding a wild card to a completed red book converts it to a black book and reduces its value by 200 points — so think carefully before doing this.


Red Three Bonuses

Red threes are placed face up on the table as soon as they are drawn. They score at the end of each round if your partnership has completed at least one book.

Red threes declaredPoints
1100
2200
3300
All 4800 (doubled)

If your partnership made no books during the round, red three values are subtracted from your score instead of added.


Going Out Bonus

When a player goes out and ends the round, their partnership earns 100 points.

To go out, your partnership must have played through both the hand and the foot, and completed the required number of books for that round.

Books required to go out by round:

RoundRed books neededBlack books needed
111
221
322
432

Cards Left in Hand or Foot — Penalties

Any cards remaining in a player’s hand or foot when the round ends are subtracted from that partnership’s score at face value.

This is the most painful part of Hand and Foot scoring for new players. High-value cards — jokers, aces, wild cards — that are caught in an unplayed foot can cost a partnership hundreds of points in a single round.

This is why tracking how close your opponents are to going out matters so much. If they are about to finish, it is sometimes better to meld aggressively and accept an incomplete book than to sit on a full foot of unplayed cards.


Initial Meld Requirements by Round

Before your partnership can lay down any meld, the first meld of that round must meet a minimum point value. In Hand and Foot, this changes each round rather than being based on your score.

RoundMinimum first meld
150 points
290 points
3120 points
4150 points

How to Count Your Score at the End of a Round

Add up the following for your partnership:

  1. Card values in all completed melds
  2. Book bonuses — 500 per red book, 300 per black book
  3. Red three bonuses — 100 each, 800 for all four
  4. Going out bonus — 100 points

Then subtract:

  1. Card values of any cards remaining in hand or foot
  2. Red three values if your partnership made no books (rare)

Add the result to your running total and move to the next round.


Scoring Example

Partnership A finishes round 2 with:

  • One red book: 500
  • Two black books: 2 × 300 = 600
  • Cards in melds: 220
  • Two red threes: 200
  • Going out bonus: 100
  • Cards remaining in opponent’s foot: −150

Total for the round: 1,470 points


Complete Scoring Quick Reference

ItemPoints
Red book (clean — no wild cards)+500
Black book (dirty — contains wild cards)+300
Each red three+100
All four red threes+800
Going out bonus+100
Joker (in meld)+50
Wild card / two (in meld)+20
Ace (in meld)+20
K, Q, J, 10, 9, 8 (in meld)+10
7, 6, 5, 4, 3 (in meld)+5
Cards left in hand or foot−face value

Tracking Four Rounds

It helps to use a simple score sheet to track each round separately. Keep a running total after each round so both partnerships always know where they stand going into the next deal.

The partnership that reaches 10,000 points first wins. If both reach 10,000 in the same round, the higher total wins.


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Written by Carol Vance — Last updated 2026